Two games, zero chill

We build systems
that turn on you.

Turbotopia is a small studio making games where the spreadsheet is the enemy: run a black-market empire until the feds notice, or gamble your way out of the afterlife one bad hand at a time.

01

CLOSED ALPHA v1.4.0

Black Market Management System

Drug Wars meets Football Manager — for people who found Football Manager too relaxing.

  • Turn-based day/week cycles with price shifts, heat, and random events
  • A crew with needs, loyalty, succession, and its own bad ideas
  • Named rivals who scheme, expose intent, and fight you for territory
  • Investigations, warrants, and raids instead of random busts
BMMS operations dashboard
Read the case file →

02

PRE-ALPHA v0.2.1

Craps, I'm Dead

A rogue-lite casino run through the one afterlife where the house always wins.

  • Four tables: Blackjack, High-Low, Craps, and Roulette
  • Persistent chips, unlocks, and permanent modifiers between runs
  • Judgment at the end of every run: Heaven, Hell, or one more lap
  • A protagonist who will not stop narrating your losses
Craps, I'm Dead protagonist

"Oh good — another chance to disappoint an omniscient being."

See the judgment →

Who's doing this

The studio

Turbotopia is one person and an unreasonable number of spreadsheets — designing economies to be gamed by day and afterlives to be survived by night. So far that's produced a market simulator with a legal department and a casino with a body count.

Founder

Builds both games

Cares about turn resolution order and juice in roughly equal measure. Has yet to find a spreadsheet problem juice can't also fix.

Press & contact — [email protected]