Closed alpha

Black Market Management System

v1.4.0 Closed alpha · by invite Vite + React + Fastify + Postgres

Buy low, sell high, get raided anyway. A turn-based black-market sim where your crew has feelings, your rivals have plans, and your legitimate business is a barely-laundered lie. Currently in closed alpha testing.

Illicit & legit ledgers
Heat you have to manage
A crew with its own agenda
Districts worth fighting for
BMMS operations dashboard

01

The trade never sits still

District-specific availability, demand, and enforcement make location part of every route. Live buy/sell charts, order totals, and position details keep every trade honest.

BMMS market desk

02

Crew are people, not inventory

Persistent history, needs, relationships, requests, and absences. Recruit, train, treat injuries, plan succession — and lose them to burnout if you don't.

BMMS crew desk

03

Territory is earned, then defended

Named rival factions plan funded actions, contest districts through visible influence, and respond to diplomacy — or expose their intent if your lookouts are watching closely enough.

BMMS territory control

04

The law builds a case, not a coin flip

Three fictional agencies turn trade patterns, failed operations, and weak fronts into decaying evidence. Only a served, unexpired, scoped warrant authorizes a raid or seizure.

BMMS cases desk

Also in the build

Enterprise & laundering Intelligence desk Fleet logistics Shared worlds, up to 8 players Campaign victory paths Dark / light themes