Buy low, sell high, get raided anyway. A turn-based black-market sim where your crew has feelings, your rivals have plans, and your legitimate business is a barely-laundered lie. Currently in closed alpha testing.
01
District-specific availability, demand, and enforcement make location part of every route. Live buy/sell charts, order totals, and position details keep every trade honest.
02
Persistent history, needs, relationships, requests, and absences. Recruit, train, treat injuries, plan succession — and lose them to burnout if you don't.
03
Named rival factions plan funded actions, contest districts through visible influence, and respond to diplomacy — or expose their intent if your lookouts are watching closely enough.
04
Three fictional agencies turn trade patterns, failed operations, and weak fronts into decaying evidence. Only a served, unexpired, scoped warrant authorizes a raid or seizure.