Pre-alpha

Craps, I'm Dead

v0.2.1-alpha Godot 4.7 Windows · macOS · Linux

Somewhere between Heaven, Hell, and whatever bureaucratic purgatory keeps the lights on, you get one thing: a seat at the table. Win enough hands to earn judgment. Lose enough and judgment finds you anyway.

The protagonist of Craps, I'm Dead

01

Four tables, one bad night

Blackjack, High-Low, Craps, and Roulette — choose the order you face them in before every run starts.

Blackjack Blackjack
High-Low High-Low
Craps Craps
Roulette Roulette

02

Nothing carries over except the parts that hurt

Persistent currency, unlocks, and permanent modifiers follow you between runs — along with a running log of your last five results, win or lose.

Protagonist juggling chips

03

Judgment doesn't grade on a curve

Every run ends the same way: Heaven, Hell, or Reincarnation. Three outcomes, no partial credit, no appeals process.

Heaven, Hell, and Reincarnation outcomes

04

A protagonist who won't let you enjoy winning

A commentary overlay reacts to every table result and every judgment, layered in the corner so it never blocks the table you're trying to survive.

Protagonist shrugging

"Congratulations. You've postponed eternal damnation by about four minutes."


Behind the scenes

Dark, comedic 16-bit-inspired pixel art built around the PurgatoryPalette — charcoal and navy shadows, plum and magenta accents, bone-white cards and dice, sickly gold for chips and judgment. What you see here is placeholder art; final art replaces individual pieces as it's ready.

Data-driven tables & modifiers Synthesized sound effects Procedural visuals Placeholder art — final art in progress